Photo by Cynthia Radford

Oksana Kryzhanivska holds a Ph.D. in the Computational Media and Design and a Master of Fine Arts in sculpture. Her Ph.D. research at the intersection of art, design, and computer science resulted in publications and exhibitions at the international conferences ISMAR, ISEA, ICME, The Image, and ACM MM. Oksana’s responsive multi-sensory installations have appeared in numerous public exhibitions and have been featured in the Canadian Art Magazine (2017). Additionally, Oksana exhibited in top tier Canadian art museums, the Art Gallery of Grande Prairie and The Nickle Arts Museum.

Oksana investigates cross-influencing of technology and a female body as a researcher and practicing artist. This practice inquires how an aesthetic experience of embodied interaction with flesh-like objects forms new notions of the human body. The artist asks the audience to ponder the human sensory relationships the current technology-driven age by actively experiencing Oksana’s sculptural works with multiple senses and electronic sensory response.

Oksana’s artistic focus developed from sculptural work about the relationship between the human body and augmenting technology into an exploration of technology as an art medium. With multisensory interactive installations, Oksana examines the sensational aura encompassing the art objects and the visitors. This notion of aura furthers the understanding of shared spaces, group interactivity and embodied aesthetic perception. Oksana’s exhibitions create spaces of shared sensations by simulating artist’s embodied experiences of the medium through visual, textural, vibrational, and sonic representation of the physical sensations with sculptural material and electronics.

Her interests include tactile interaction, embodiment, motion, non-verbal communication, perception, manufacturing process, aesthetic experience, touchable art, haptic technology, projection with anamorphosis, mixed reality, virtual sculpture, artificial intelligence in art, 3D printing, coding, sensory feedback, and electronic art.